I tried exporting a new material I made in Quixel DDO into Substance Painter and needless to say it did not work... I read that I am supposed to export it as a bitmap and Disney GGX file and when I did it looked like this: This is not right, when I click the dropdown under undefined it does not say material. When I import…
I created a custom material (not smart material) The images and xml files are all saved and in the correct folder. When looking to use these materials (not smart materials) they don't show up in the custom category in Quixel Suite 2.2.0, however if I search for them using the Quixel search text box the image representation…
Hey. Thanks for the cool program. I've been learning the workflow over the past week and we are about to use it on a game as one of our main texturing applications. I've just downloaded 2.0 and am checking it out. I created ton of materials for 1.8 today, but it seems I can't use them with 2.0. They don't show in the…
Hey Polycount, new member here and glad to be a part of this community. I work for a small game development company and I am currently teaching myself 3DS Max 2011 so I can help out our artist with environment work. I've gone through a couple tutorials and I have a pretty good grasp on the actual modeling part but now I'm…
I saw people separating uv islands that have alpha or transparency on them into a different texture set. And a new material is created for it. For example: if there is a broken window object: Opaque parts are being put into one texture and a material created for it. Even if there is a still room for transparent glass…
I feel like this needs to be clarified a bit, sorry if not. Blender creates materials for every texture applied into a mesh within the UV/Image editor during export. It also exports the actual materials applied to a mesh, in Blenders Material tab. Personally I use the materials as then I can preview stuff nicely with the…
Hello, So I was told that in substance designer you could create these materials that could then be used in unity and control it's color. I have this weapon with a power gauge thing (by default it's grey, but i wanted it to fill up with a blue color as it is being recharged). And I was told I could create that effect in…
Hello, I'm having an issue with max 9 using multi/subobject materials with multi uvws. I created a test (I don't know that much about multi uvs, and multi materials) with one model. I changed the poly id's on the parts that I wanted to have a different map, with different uvs. Then I added a unwrap uvw one with map channel…
How do u clone nodes like: color correction, invert, mask e.t.c that u place between a map and the material so any changes u make to say one invert node affects the other invert nodes connected to other maps or materials. Also is there a way to assign these kind of nodes to several materials like say assign invert node to…
Hey Nanash, thank you very much! I'm glad you like it ;) Now, to your questions - I don't think they overlap each other that much. Sure they both make materials/textures but in order to make them in Alchemist you need to either extract data from photos or blend some existing materials. So, if you want something specific -…