Hey. Thanks for the cool program. I've been learning the workflow over the past week and we are about to use it on a game as one of our main texturing applications. I've just downloaded 2.0 and am checking it out. I created ton of materials for 1.8 today, but it seems I can't use them with 2.0. They don't show in the selection.
I'm currently using PS 2014 cc as I read of some issues with Unity metallic workflow and 2015 cc in 1.8.
In 2.0 the Unity metalness workflow has the roughness (smoothness in Unity) inverted. Black is rough and white is smooth.
Further, when making a new material the 3DO2 window pops up and has post process checked which seems to be a quite slow. It's easy enough to un-check but for quickly loading materials seems unnecessary.
The Scale on 1.8 and 2.0 seems to have an issue. On 1.8 (Unity 5 metalness workflow) I would scale down to -3 for instance, but the texture would actually become blurry and scale up (custom material with 512 maps). It would change to 3 instead of -3 and I would have to move the intensity slider in order for it to adjust to the size. This would have to be done for every map in the material ie AO, Normal, Gloss, Specular (-3, changes to 3, change -3 again, adjust intensity slider for 3 to 6 maps).
Same happens in 2.0 (see attached images) only now the intensity slider does nothing.
(I've just solved it. It only happens when typing the numbers in the scale box and hitting enter. Moving the slider re-sizes the material as normal "whew")
Thanks for the hard work. Will let you know if anything else pops up. Now on to texture some stuff.
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Will join the Facebook group and post there.