OK, I've written a better version. Click here to download it. Overview - Can replace any string (case-sensitive) in a path, filename or extension. - Works on every bitmap texture found in a scene (regardless of format). - Can convert paths to upper or lower case if necessary. - Tested on Max 8 and Max 2008. - Runs as a…
Green = Problem Solved Didn't want to be one of those guys who resists change. I usually try to embrace it. So I forced myself to move up to 2012. I had some issues with Nitrous, switching to Direct3d fixes most of my problems. But then Direct3d has its own?! Maybe some of you guys can let me know how many of these issues…
The write ups for game art aren't as good or as solid as programming resources. There's a few reasons for it. You always need a visual example for art related terms and descriptions. Game art is constantly changing, things written even 5 years ago can be really out dated. The polycount wiki is a decent place to start, lots…
Maybe someone will chime in with more exact info but in the meantime here is an old post from a previous answer. With all character bakes the model pose is ideal for baking textures. In this case you could probably curl the arm backwards to expose more room around the suckers. This means when the tentacle is at a relaxed…
I let Dizzy collect dust for a little while, but Mr Skullface's finish forced me to dust-bust and finished her off. Sorry for the late reply folks :poly122:, I never imagined I'd take such a long break! sheckee: thanks a bunch! Pancakes: haha thanks a ton, but there are a lot of much more worthy sensei's on these boards…
Hey :) Just some things i've noticed which make the usage of the forum not as enjoyable as it could be: 1. Why is the Edit-Button hidden as ONLY entry in a sub-menu? That's not intuitive nor helpful. Why not just put "Edit" instead of the Gear-Icon? 2. GIF-Links are NOT previewed when looking at a post BUT - and this is…
Hi! My name is Marc Vives Dalmau, I'm a 3D environment artist and I wanted to share how I made a procedural house generator inside Houdini, in case it may be useful for somebody. I've been integrating this software to my workflow since summer 2021 and I'm very happy with the results. Hope you like it :) 1. References and…
Hi Barrartist, you've got some interesting content but a lot of work to do. I'll list a few pointers for you. What is your ideal role? A Weapons artist? Look at other similar artists who produce weapons and compare the quality of their work with yours. There's loads of artists out there and you'll need to get the quality…
Hello, We are happy to announce Substance Designer 4.3 with Yebis Integration! Yebis provides state-of-the-art viewport post process rendering directly in Substance Designer. Digital artists ultimately want to feel unconfined by unnecessary layers. They want to make a change and see what its actually going to look like…
I find it a lot quicker to get a really smooth blend in Krita because of its color-smudge and filter brushes. You should give it a try. http://krita.org/download To get to the brush settings, click the button in the toolbar. It sounds inconvenient, but it's not. Click "Color Smudge Brush" on the left, and go back to your…