Hello,
We are happy to announce Substance Designer 4.3 with Yebis Integration!
Yebis provides state-of-the-art viewport post process rendering directly in Substance Designer.
Digital artists ultimately want to feel unconfined by unnecessary layers. They want to make a change and see what its actually going to look like right away, said Dr. Sébastien Deguy, Founder and CEO at Allegorithmic. "Combining YEBIS 2s stellar post processing technology with the PBR viewports in both our Substance texture creation products will help us remove most of these layers, and will continue to make the Substance suite the only one-stop shop for textures.Substance Designer 4.3 Videohttps://www.youtube.com/watch?v=oK4kGXQbTOwWhat's New:
Propertie - Remember collapsed/opened parameters group
3D View - Save image to disk
3D View - copy image to clipboard
3D View - Integrate Yebis 2 post effects
3D View - Add button to display the scene properties in the bottom toolbar
3D View] - PBR / Use spherical harmonics for diffuse lighting
Graph -use double click to display graph properties instead of single click
Bitmap editor - Set D to reset the two colours to black&white
Library - Add environment maps In Library
Library - Add 30 PBR materials
Properties - Graph icon: past image from clipboard
Bug Fixes:
2D View - "save current image" and "outputs" buttons don't use the same code to save images
3D View - Video Memory leak when loading several environment textures from files
SVG - hitting X in the SVG editor makes SD crash
Graph - Export outpus fails if images files are ReadOnly (Perforce)
Graph - Creating input/output nodes from node uses connector label instead of identifier
Wrong reference url generated in sbs when referencing data located in a alias path
Crash when editing a bitmap
Know issues:
Bakers may produce black textures when used with Yebis open. If it's the case, disable Yebis or close the 3D view as a workaround.
Replies
Add: Doesnt seem to be live on Steam yet.
The problem with modelling right now is that there is such a monopoly my Autodesk that they can get away with prices such as this.
Modo has a better price but still it is autodesk vs the foundry with 50% less price but still no where near where it should be.
Cheaper what do we have to compete Blender???
Also Zbrush has a student version but it is not offered by them and most of the links to the vendors are no longer up
Allegorithimic continues to impress though. Glad they are on "our" side.