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Substance Designer 4.3 Now Available

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Hello,

We are happy to announce Substance Designer 4.3 with Yebis Integration!

Yebis provides state-of-the-art viewport post process rendering directly in Substance Designer.

“Digital artists ultimately want to feel unconfined by unnecessary layers. They want to make a change and see what it’s actually going to look like right away,” said Dr. Sébastien Deguy, Founder and CEO at Allegorithmic. "Combining YEBIS 2’s stellar post processing technology with the PBR viewports in both our Substance texture creation products will help us remove most of these layers, and will continue to make the Substance suite the only one-stop shop for textures.”

Substance Designer 4.3 Video
https://www.youtube.com/watch?v=oK4kGXQbTOw

What's New:

Propertie - Remember collapsed/opened parameters group
3D View - Save image to disk
3D View - copy image to clipboard
3D View - Integrate Yebis 2 post effects
3D View - Add button to display the scene properties in the bottom toolbar
3D View] - PBR / Use spherical harmonics for diffuse lighting
Graph -use double click to display graph properties instead of single click
Bitmap editor - Set D to reset the two colours to black&white
Library - Add environment maps In Library
Library - Add 30 PBR materials
Properties - Graph icon: past image from clipboard

Bug Fixes:

2D View - "save current image" and "outputs" buttons don't use the same code to save images
3D View - Video Memory leak when loading several environment textures from files
SVG - hitting X in the SVG editor makes SD crash
Graph - Export outpus fails if images files are ReadOnly (Perforce)
Graph - Creating input/output nodes from node uses connector label instead of identifier
Wrong reference url generated in sbs when referencing data located in a alias path
Crash when editing a bitmap

Know issues:

Bakers may produce black textures when used with Yebis open. If it's the case, disable Yebis or close the 3D view as a workaround.

SD_UI_Yebis.jpg

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