[ QUOTE ] Collaboration between Softimage and Epic [/ QUOTE ] YES!!! WOOOOOOO! Just to add clarity to my previous post, there is a difference between an engine and a game. There is no information of a game being developed on the Unreal3 engine that we know of, other than the one epic obviously has up there sleeves in order…
Are you doing this 100% in Maya or are you working with an engine of some kind? Typically the engine will handle the swapping, you skin the new mesh to the bones (or bones with identical names) and then the engine swaps meshes and joints as necessary, but that all depends on what engine and the programer handling it. If…
@orangesky Thanks for the interesting question, I'll try to give you a full answer based on my experience. It's my first time making the interior so I also had to figure out many things down the road. This is quite a small scene, so I can afford to build it inside the 3D software, but if we are speaking about something…
that's pretty awesome...I love these development threads...Is GuildWars 2 using its own proprietary game engine or is it one of the major engines like udk?
usually, yes.. could be that they are generated by hand for other engines though. some engines also allow direct access to mip maps as opposed to autogenerating them.
I always thought that it depends on the engine and platform if intersecting polys are a problem. Most modern engines for pc games don't have a problem with this I think.