@fallenskyzero cool! okay yea so you did a full pipeline migration in the end to make it work. I've been using Godot more too and it's really just gotten to a point where it's actually useable, there's a lot of nice features in it that you can tell they came up with because of gripes with other engines, etc. Blender is the…
Hi! I was looking through these forums, and observed the work done and I will have to say that everything is utterly amazing. This community seems like a great place to get some highly skilled interested people. Now, I would like to tell you about a mod, which we have named Renegade 2007. Renegade 2007 is an Unreal…
NVIDIA is seeking for a world class system software engineer for the Cg-runtime development team, which is part of NVIDIA's workstation solutions team. The Cg-runtime is part of the NVIDIA Cg Toolkit and provides a platform independent API to enable workstation applications to exploit today's highly programmable GPUs to…
Day 1 Studios believes that extraordinary individuals create extraordinary entertainment. To continue our success, we need the best and brightest designers, composers, artists and technologists to share our quest to create revolutionary games. Join us in our Chicago or Hunt Valley, MD locations. Your Focus: Implement…
Hello everyone! I’ve been searching for answers to my questions for the past two weeks, but I still haven’t been able to find a solution. I built my PCG setup based on the official Unreal Engine 5.7 documentation and several YouTube tutorials. However, the solutions shown in those tutorials don’t seem to work in my case.…
Available on Fab and Gumroad Contents: 1. Introduction 2. Perspective Lines 2.1. Setup 2.2. Settings & Features 2.2.1. Default 2.2.2. Tags 2.2.3. Toggle Line Types 2.2.4. Line Dimensions 2.2.4. Material Settings 3. Perspective Grid 3.1. Setup 3.2. Settings & Features 3.2.1. General Settings 3.2.2. Toggle Lines 3.2.3. Line…
I'm working in a game for our portfolio and I am placing the meshes we worked on in our scene in UE5. We made our own 4-Blend Material to blend in up to 4 different texture with base color, Normal and ORD and I would like to get help to avoid any form of repetition on the bookshelves shown in the image. Any suggestion?
I've been making this 3D model of a sunflower but I wasn't to sure of how to go about making the petals for a game engine, I don't have much experience in this area and finding out about things like this on the internet is such a pain. I've looked into billboards but this isn't the effect I want to achieve, it is in a…
Trion Worlds is seeking a Production Support Engineer with knowledge and experience in many areas of information technology to help manage infrastructure for our online games. The Production Support Engineer will provide expert consultation for the design, development, and implementation of technical products and systems.…