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UE3 engine based mod.

Titan1x77
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Titan1x77 polycounter lvl 17
Hi!

I was looking through these forums, and observed the work done and I will have to say that everything is utterly amazing. This community seems like a great place to get some highly skilled interested people.

Now, I would like to tell you about a mod, which we have named Renegade 2007.

Renegade 2007 is an Unreal Tournament 2007 mod, which converts the game into Command & Conquer: Renegade. The plan is to completely recreate the game as it was, in the next generation UE3 engine, INCLUDING it's unique multiplayer.

C&C Renegade was a game released in 2002. Despite some of its problems, including a bad net code and poor support from EA, C&C Renegade was a very unique game. It brought “Real Time Strategy” game play onto ground level, and was a very revolutionary First Person Shooter.

The game’s multiplayer mode was arguably the most unique of its time. “C&C” Mode consisted of 2 very different teams, the Global Defence Initiative (GDI), and the Brotherhood of Nod. The GDI is a global army funded by the UN, and its sole purpose is to fight terrorists across the globe. The Brotherhood of Nod is a terrorist organization, which seeks global “salvation” and domination. Each of these factions was unique, and their arsenals contained very different yet balanced weaponry.

The multiplayer mode was a very unique concept. Both factions had a base of operations, where the team can purchase weapons, vehicles, and aircraft. Each base consists of different buildings, which have different responsibilities. For example, the Power plants give energy to the automatic base defences. When the Power plant is destroyed, your defences are no longer powered. The point of the game is to destroy the enemy base while keeping yours intact. You had to work with your teammates in creating flawless strategies, rushes, and coordinated attacks in order to win the game. Whether that involved the use of Artillery, tanks, infantry, aircraft, base infiltration, etc.

The new UE3 engine is probably the only one capable of completely remaking a complete “C&C Mode” for a First Person Shooter. Since UE3 will be one of the best engines ever made, it gives modellers the advantage to exaggerate polygon counts, as well as many coding possibilities. All of the models will be recreations in high polygon forms, and of course, retextured.

So far, the Renegade 2007 team is made up of 12 professional modellers, texture artists, unwrappers, and coders. Renegade's "C&C Mode" is currently being scripted and recreated. Each one of our members has modding experiences.

The mod right now is being developed very efficiently and professionally. We have set up many documents filled with the information needed to complete the modifications. The team has it's own internal forums, where all of the issues are discussed and pictures and files are posted privately. Renegade 2007 is completely being made in the dark, which means we do not publicly announce any of our achievements. Our plan is to "surprise" the community with this mod after a few more months in development.

We have a few pictures that we are willing to show off.

Captain Havoc, a GDI Commando and the main character

http://xsilent0x.stalker-contact.de/renegade2007/havoc/Havoc_13.jpg

GDI Humvee Scout

http://homepage.ntlworld.com/gillian.jeffrey/humvee.jpg

Nod Surface-To-Air-Missile Site (Video) -->

http://homepage.ntlworld.com/gillian.jeffrey/samsite05.mov

Nod Turret

http://img.photobucket.com/albums/v166/sod.x/NodTurret.jpg

GDI Guard Tower

http://img.photobucket.com/albums/v166/sod.x/GDIGuardTower.jpg

Many more models are being made at the moment, including a GDI APC, Nod Buggy, GDI Medium Tank, and Nod light tank. We are also creating the C&C Mode scripts and testing them using the UE2 engine.

The team is still looking for new members, which include:

Modellers
Texture artists
Unwrappers
Level designers
and coders

If you would like to join a professional team of ambitious mod-makers, there are still many spots open. Any type of help or skill can be very useful and appreciated.

Those who would like to join the development of Renegade 2007 can either respond to this thread, or talk to the current team representatives ([NE]Fobby[GEN], Titan1x77, and Anthrax) through MSN or private message.

Thanks a lot for your consideration!

The Renegade 2007 Development Team

Replies

  • aesir
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    aesir polycounter lvl 18
    unless this is a paying position you're offering, this belongs in the requests forum.

    Also, were you given permission to use the C&C liscence?
  • Titan1x77
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    Titan1x77 polycounter lvl 17
    no C&C name will be affiliated with this, if thats what your asking.

    sorry i thouught freelance was non-paying, Thanks for pointing that out.

    If a moderator could please move htis I'd appreciate it, if not I'll delete this and post it in the correct forum.
  • aesir
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    aesir polycounter lvl 18
    basically, you cant use their intellectual property without asking their permission, even if youre not selling it. Even if the name C&C isnt in the title, youre clearly using their ideas, so thats a no-no.
  • Titan1x77
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    Titan1x77 polycounter lvl 17
    I plan on contacting EA and if they can, design or purchase an engine fit for this and we can do buisness....otherwise, no names, models, textures...etc will be taken from EA, strictly gameplay, and we know how many clones of other games there are....I dont think anyone has the copywrite to CTF or DM, so I'd imagine a base attacking/defending(C&C mode) is in that group.

    This mod will be released one way or another, im willing to talk with EA and plan on just doing that.

    I think the point im trying to make is clear that we are using their idea, but so many ideas on gamemodes have been duplicated by retail games, I dont see this as a problem.

    I'd just like to move on, we as a team have thought out the legalities,let us worry about that.

    We are just looking for some skilled people to help out wink.gif
  • aesir
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    aesir polycounter lvl 18
    ah alright, if youre just copying gameplay then that'll be ok for a game like that. Its just a bit confusing when youre using terms like GDI and the Nod.

    best of luck
  • Lee3dee
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    Lee3dee polycounter lvl 18
    interesting idea for a mod. Looks like a good idea when UT2007 is released. I would contact EA before you start going into full production, because they may send you a cease and desist email.
  • Titan1x77
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    Titan1x77 polycounter lvl 17
    Im fully aware of what is copywritten...and respect EA's work, this is a tribute and will go the legal route, Now we need to get back to recruiting smile.gif
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