pseudo low poly I suppose, I was aiming for an in game polycount for a nextgen title which I think I maintained for the percentage of the body that's actually modeled. It has a 1024x1024 diffuse map,it's 80% self illuminated and is composed of 608 triangles. let me know what you think. feedback and critisism is appreciated.
Hi everyone, I'd like to share a piece that I recently finished. I did it to practice pretty much everything (faces, skin, hair, pbr, etc.) I would definitely approach the hair in a cleaner/more efficient way next time as I learned that it can get pretty nuts tweaking and adding cards. But I learned a great deal and am…
Hi everyone! I've come to a point where it gets really hard for me to make any progress. So i would really appreciate any critique/advice you could give me guys, thanks. Probably there's not need to, but these are some of the references that i have been using
Hi all! This is my first post.The goal of this project was to improve my habilites of sculpting, texturing and shading. Trying at the same time to get a realistic character for videogames! I've learned a lot with this and I have really enjoyed doing it. Zbrush and 3D max for the model, substance painter for textures and…
Hey guys, i didn't want to spam the WATO thread so i started this! final sculpt: and i started to texture tonight! first time textured skin so going super slow. very WIP vorge did an amazing paintover that i am trying to incorporate into the texture too.
I havnt posted here in a while, but I got a free polycount shirt once so i figured i should post a free small 10 min tutorial i made. Warning: 80% of it switches between mumbling and whispering, and the other 20% is me saying the word "ughm" over and over. Tutorial: https://vimeo.com/163317848