@blankslatejoe they were forced to change. would they be back to there old tricks if they did not have a squad of labour lawyers and attorneys breathing down there neck as they do now? i think the letter by peter moore sums up the mentality of the upper management. seems they have the mentality of a gang of 13 year old…
Hey Polycount my name is jason and I am apart of the character art team at TRS and I worked on Evolve. I'm starting this thread to share images of work we did on the game. We'll add images as we get them and as the new characters are released. Also here's the Link to all the images on the TRS forums I worked along side…
Hi iam717. Thanks for your comment. You can see the parts that have been modeled by me as they are way less detailed on purpose. Nobody likes intense detail over the whole model. The kitbash parts have no uvs and the kitops parts have a kind of basic set of uvs, so they are flattened and have seams but also overlaps, That…
Hello guys :) Let say we have 2 long metal beams and want to "connect" them and add some wilding details with sculpting. Pretty obvious - boolean union, dynamesh/remesh when sculpt. But the problem is what our actual weld sculpt will cover something like 1-5% of model surface, so we will waste tons of polygons on long…
I made an AK-47 shooting animation. Its reload thing moves back when animation plays in AK 47 in 3ds max but when I import it to the Unity and when I play it it just moves the main body little separate parts don't move like that reload thing I don't know its name (people pull it after putting the mag in)
Hi all. I've been working in isolation for too long and I'd love to get some feedback on my artwork https://modularhorizon.artstation.com/ Also what are the most relevant skills I can add apart from concept illustration to make myself more hireable in game dev?
Hey hey, I am releasing a new set of XMD Brushes, Monster Mash. This set is 94 IMM parts in 9 different IMM brushes. And they are free! :smiley: These brushes are not intended to be a final sculpt. This is not kit bashing. These are sculpting pieces that are meant to be a base to start from. When you download the set you…
Hello! I am Corey Bastos, a 3D Prop/Environment artist with 3 years of professional experience with the bulk of my background in hard surface modeling and PBR texture creation. I have experience working with smaller indie teams and have a very flexible schedule. I'm currently based in Montreal, QC, CA but would be willing…
Hello. I'm sorry for my english. I will try to do my best. I herd that it is possible to bake normal map to 2 insert parts of lowpoly with minimal seam. I think that guy use xNormal, but i'm not sure. Maybe it's a special workflow of the program? (maybe somehow use an order of baking low polies and "batch protection"…
:( new day new problem :D . Well i will explain this fast. 1. i tried to fix open seam edges where i created uv seams by using 3d vray displacment method and check keep continuity. Unfortunately nothing worked. In the end my displacment map did this. (u almost wont notice this open seam but it is there, and there is…