Unity doesn't play animation same as I made in 3ds max (Separate parts don't move)

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I made an AK-47 shooting animation. Its reload thing moves back when animation plays in AK 47 in 3ds max but when I import it to the Unity and when I play it it just moves the main body little separate parts don't move like that reload thing I don't know its name (people pull it after putting the mag in)
Replies
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I can move those parts separately in Unity but animation ignores them
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Did you check different rig types (generic or Humanoid)? If your animation not working properly in both rig type, bake your animation properly in you 3D program (3ds max)
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I tried both it didn't work out. What do you mean by bake it properly?
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xd never mind I fixed it it was becouse of 3ds max
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Nope! I didn't fix it animation is working properly in preview section of Unity as well but not in game. When I use the animation itself (I just put the prefeb to the scene then I create a animation tree for it ) it works but when I use it in my character which has the same model with the animation it doesn't