Hi everyone! I'm not very experienced in Zbrush, can you please advise me on dealing with lumpy surfaces of dense meshes? Here's an example: this beautiful sphere. The right side is perfectly smooth, there's a splendidly sculpted spiral and so on. The left side is a result of brush/smooth/trim brushes and is lumpy. What I…
Hey there! I'm currently working on a prop which is a crate with hay in it. And I'm going to use alpha planes with hay and would like to know the best way to do this performance wise. If I have understood it correct, materials with alpha is heavier to render and therefore should use it as little as possible. So what is the…
Hey polycounters, my name is Guido alias Bishop or Bishop313 from Berlin. I'm a long time leacher here on polycount. Following a lot of threads here and there. Posting own work on and on. I want to start this thread as a scetch book to share my stuff i'm working on. Feel free to comment and criticisems are always wellcome.…
Hey out there, So I've been trying to replicate these wings for the final part of my project in UDK, and I keep running into walls. Here's the video for reference. The wings appear at roughly 12-13 seconds in. [ame=" https://www.youtube.com/watch?v=TZ3tgQc_t78"]Xenogears FMV - Weltalls Transformation - 13/25 -…
Trying to transition from Lightwave to Max and it's going extremely painfully. I'm working on this tutorial: http://www.free3dtutorials.com/yellow-house-part-2.php I just do not understand what is going on with applying the material to the objects. The model I'm working on is attached to this post, I'm trying to apply the…
Hey :) I decided I need something other than guns for my portfolio so here it is: a tank. Right now I'm adding small parts. The only bigger parts missing are: treads ( 2 highpoly segments are ready, my computer just won't handle that much geo) and suspension. After I finish highpoly in 3ds Max I will take this in parts to…
Hey guys. Trying to figure this out in substance and I can't figure it out. Basically I have a plexiglass cover that goes over a TV monitor. The outsides of the plexiglass has some graphics on it, but the inner part of the plexiglass is transparent, like glass. The way I have it now is I have a flat single polygon plane…
Hello, everyone! I am just get a touch with FBIK in maya, and I add full body IK to a skeleton for the first time. Then I moved the right hand effector down. But the other body parts does not react to the movement of the righthand effector. But sometimes ago I had seen the other body parts does move appropriately in motion…
Hey man, thought I'd chime in really fast before I have to head out for the day. One thing I've learned from following Jae Cheol Park is that you should always lay down a flat color first that will create a base for this reality. If you want the picture tinted, more or less saturated and even the over all value darker or…
Good progress, @Rickpwnz . As an overall thing, I think you could benefit greatly from giving everything in yout high poly a push modifier. The edges dont really catch as much light yet as they could. If you look at the roof, you arent quite getting the same depth as in the concept. This could be part normal map\shape (did…