Hey guys. Trying to figure this out in substance and I can't figure it out.
Basically I have a plexiglass cover that goes over a TV monitor. The outsides of the plexiglass has some graphics on it, but the inner part of the plexiglass is transparent, like glass.
The way I have it now is I have a flat single polygon plane and I have the outer graphics on the outside with a mask to mask out the inner part of the plexiglass so the computer monitor can be seen. This is great, BUT I need there to be scratches in the roughness channel across the whole entire plane and not just the un-masked part.
So how can I add scratches to the whole plane, yet retain the masked out graphic so you can see the monitor behind the plexiglass??
Here's an example:
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