Trying to transition from Lightwave to Max and it's going extremely painfully. I'm working on this tutorial:
http://www.free3dtutorials.com/yellow-house-part-2.php
I just do not understand what is going on with applying the material to the objects.
The model I'm working on is attached to this post, I'm trying to apply the material being described under the leaf part to the house's walls and I am just not getting it. The tutorial is bare bones so that's part of it, I just don't understand how to apply it. I'm using various bitmaps as the diffuse through a blend and then putting them on the object but they need to be resized and adjusted. The second thumbnail is the really ugly result, not even close to what the author is describing. It's completely different to what I'm used to. Help?
Replies
This is a good series of Tutorials to help you learn how to Unwrap something.
[ame="http://www.youtube.com/watch?v=QaS1Rj6ah4U"]Unwrap UVW modifier in 3DS Max Part 01 - YouTube[/ame]
If you dont want a texture to be tiled, just tick "off" the "U" and "V" tiling in the texture settings.
You can also apply a UV Map for every texture. For this you need to create a seperate UV Channel
In your “slate editor > standard > composite” you can achieve the results you’re looking for much easier, imho. You just plug that composite node into the diffuse of your arch & design material.
This allows you to plug in several textures and layer them. You can also create masks per texture if need be and you have blend modes and opacities for each layer. Lastly you can place them on several different uv channels if needed.
Hopefully that makes sense. If not, let me know and I’ll put something together real quick.
Basically I used a blend into a blend like I was up further in the thread, and then used the built-in mask on the blend to layer the texture, then again to layer over the layers. I am using multiple UVW Maps though for every layer so that they can be sized independently of one another so the wall looks a bit better, though the masks for the moss/brick didn't need to be messed with.
It seems like it's pretty unwieldy, but it works.