So as the title indicates I am having a texture rendering problem. I am working on a scene and I wanted to use a default material, so I applied all the textures I had created to a default material and then applied them to my models. When I did so they appeared extremely white washed and thought that was strange because…
I'll try to explain this as simply as I can. If I render a scene with a sphere, a plane and an overlapping block, I get the render attached (see All In One Pass). I'm having trouble rendering out exactly the same thing in three passes; Pass 1: sphere, Pass 2: Block, Pass 3: Plane. Here's how I do it: - Sphere Pass: I…
We need a Concept Artist for our main character and a 2d Animator to animate him. Concept artist will need to create:* Different versions of the character. * Different versions of outfits. * A finalized Character Design sheet * Three or four polished poses to be used in our ad campaign. 2d animator will need to create:*…
Where I could composite vector shapes with feathered edges and bitmap fill of albedo textures , then easily replace the fill with normal map or spec for export . Doing pixel grid snap , no sub-pixel blurring. And a spline/brush based scattering those bitmap filled shapes or deforming alternating stripes along the spline.…
Hi everyone! So, I've been applying for a while already and I'm mostly getting the "we have decided to move forward with another candidate". I managed to land a few interviews at the beginning of summer, but nothing since. I've done a few passes to the portfolio trying to clean it up and getting rid of old work but some…
Hi fellow Artists, the company I work for is looking for talented artists with some game experience for permanent fulltime positions in Copenhagen. We are only looking for applicants who live within the EU! Applicants should also be pretty fluent in English. We are especially looking for the following: A Realtime…
Looking For: Environment Artist (Urgent), Concept Artist, Character Artist/Animator/Rigger (Urgent), 3D Generalist Our Talent: I am the CEO and Lead Character artist for our small start-up indie company dubbed Tiny Hut Studios we are looking to acquire some core members to help get this project off the ground. We already…
Hello! I'm a young student who studied for animation school but had a change of heart to modeling for film/game. I've been researching into schools in Ontario but I'm hesitant to apply since many of them either aren't taught by industry working professionals, too far away, are post-diploma courses or/and are quite…
With all the talk from the EA_Spouse blog and the lawsuit it got me to thinking of what some good studios might be to work for. I'm not looking to start a bash fest. I'm just looking for good consolidated feedback from those have have a good experience with things such as projects worked on, good crunch times, creative…
Seems like a dumb question, but for the life of me, I can't figure out if there's a way to open PSD's you've made in Quixel's dDo and have them still be editable using the dDo interface- I'm managing a lot of props and want them all to look uniform, which sometimes means going back to a texture I did earlier and making…