Hi everyone! So, I've been applying for a while already and I'm mostly getting the "we have decided to move forward with another candidate". I managed to land a few interviews at the beginning of summer, but nothing since.
I've done a few passes to the portfolio trying to clean it up and getting rid of old work but some input would be appreciated to see if there is anything that doesn't really fit, feels lower quality than the rest or could do with another presentation. This is the portfolio:
https://artstation.com/lucassoler I also have a behance portfolio where I put mostly product rendering stuff that I don't find relevant when applying to games (
https://behance.net/lucassoler). Do you think some of the work here would be beneficial to be put on my Artstation?
I'm also wondering what should I work on next so that I can have a higher chance of employment? I'm mostly interested in hard surface/vehicle/prop art but there aren't many openings in those areas especially for juniors...
Any input is very welcome!
Thanks in advance.
Replies
Also for game art I wouldn´t render in an offline renderer like cycles. I would go with a real time option like marmoset or unreal.
I tend to keep a clean look on the vehicles as that's what I think studios generally look for (AFAIK vehicles in racing games are textured with tileable materials using masks), But I agree with what you say. I'll work on revisiting some of the old works giving a bit more love to the texturing part.
Also agree with the rendering on Unreal part. That is something I really need to work on...
In regards to the works in the portfolio, do you feel like there is something standing out in a bad way that is lower quality/effort than the rest?
Sometimes it's hard for me to see the bad pieces because I get attached or go "blind" at defects from looking at it too much...
Cheers!
Like if you compare your robot guy with this one for example. The textures and presentation really shine here.
https://www.artstation.com/artwork/WKOO1v
Thanks again for the help! 👍
For the mini diorama are you referring to a scene with some action like these (the jump is probably a bit of a stretch tbh...):
Or something more along this lines with a static pose?
Thanks!