Hello there! I'm a new poster here but a long time polycount peruser. I got my BA in fine arts a few years back but started messing with 3D in November of last year (so I have a LOT to learn in that department.) Started with blender, which I loved, but I knew I needed to transition to zbrush and maya at some point. That…
Hello everyone! This is my first Polycount thread! Gotta say Im quite nervous as the level here is awesome! :poly136: Anyways, I am working on an old character that I love: The Maxx! I have been a fan of Sam Keiths art for a long time and after watching The Maxx series again I decided to give old Brer Lappin a chance at…
Updated version Hey guys, in my quest to level up my substance designer skills I made a simple black and white tile floor to get me started on my journey. I decided I wanted to take it further and start adding in adjustable damage. So far I've been successful in being able to remove tiles and show the mortar underneath but…
Howdy Y'all! I started a new project, so I thought I'd share my progress now that I've made a little headway into it. This started as part of a much larger scene, but for now it's going to be a single piece. If I reallllly like it, I might make the rest of the scene (it involves zombies and a subway platform). This piece…
Hey guys, I'm thinking about starting my own little iPhone business while I continue to search for work (in house and freelance). I just want to start out really small and see if I can turn out a very basic game, and go from there. I actually already have an investor, so the start up costs won't be an issue (about 2 grand…
So im an inspiring artist, and as ive mostly been into low poly for some time, altough with the next gen engines like UE3 coming out soon, im thinking the best thing i can do right now is focus on that and start to move on from the low poly enviroment. Also, ive just started working with this small indie team who honestly…
Hi folks, first dive into ShaderFX with Maya 2015 and it's the balls! Building a optic camo shader, similar to Ghost in the Shell or Deus Ex. I'm pretty happy with progress so far, but a few things I still can't figure out and don't know where to start looking. 1. I'm using Fresnel node to do the camera vector falloff; is…
Hello! :) So, my name is Luis, i`m from Brazil. I started my college last week, i`m doing Game Art (my passion) and my area of focus is VFX (Effects for games) and modeling/sculpting (I received zBrush from the school). A asked a lot of people and most of them told me that if i`m focusing in Modeling and effects, my sketch…
Hello everyone, it's been a long time since im part of this great community! However, i never decided to post some of my work... Although im a programmer and i have 0 skill on drawing ilustrations and concepts i always loved 3D Art and i tried to do some characters and environment for my personal projects. Today i will…
Hey all, Been a while since I last posted but hoping to get a bit more active soon with my posts XD Ive recently been trying to find a position as in a studio for a while now, without much luck and Im now looking at doing some freelance work for the experience and start making some money from what I love doing (though I…