So im an inspiring artist, and as ive mostly been into low poly for some time, altough with the next gen engines like UE3 coming out soon, im thinking the best thing i can do right now is focus on that and start to move on from the low poly enviroment.
Also, ive just started working with this small indie team who honestly is to ambitous for there own good, by making multiple games at once with very very few people, and i dont think they really understand game design itself. They are working with the torque engine, and are currently making a RTS with very low poly from an engine they made thereself.
Im trying to figure out should i just jump ship before i make any real commitments, and just focus on newer technology, or should i stay on working with crap technology but getting slight hands on game development experience.....
Looking for opinions, thanks!
Edit- Also, ive been getting the impression that in the games industry, character artists are a dime a dozen, and that its much wiser to start out doing something like enviromental props, or level design, can someone comment on this? As much as i love character design, i also have interests in level design and other aspects of game dev, so i need to know what im up against.
-Buddikaman-
Replies
http://www.mentalwarp.com/~fmp/forum/
And no, you will not get paid.
About pursuing character art, honestly just go for it. It's not a business decision, but you've got to really excel at it. Poor character modelers are a dime a dozen. You seem to be on the right track, based on what you've shown in P&P.
I guess the part that worrys me most is they seem a bit flakey, like starting new projects before finishing the other, i guess i probably could find a better project if i looked harder, thank you.
Do you guys think level design seems a bit more in demand these days?
Not getting paid, but dont expect to, just want the experience and knowledge of working on a indie project. I reckon i wont be getting paid for making games for some time, i have a good ways to go...
-Buddikaman-
From my experience, I worked with several groups way back then mostly for expereince and they nver seemd to plan so I left, its that if nobody's committed then you should consider pulling out the team.
I genuinely disagree with pliang. Find the job you want, and make yourself work for it. There's nothing more frustrating than taking a job doing effects or environments when all you wanted to be doing was characters. It's worth your extra few months of work to polish up a character speciffic portfolio and not spend a year or two of your life sorta wishign you were doing it instead.=) Does that make sense?
If you want to do environments, push yourself to do environments. If you want to be an animator, push yourself to be an animator. It's ill-advised to "get your foot in the door" if the path it leads to is not the job you wanted. Some companies foster growth to other fields--some do not.