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Broken floor tile help! (Updated)

MagicFlyingBus
polycounter lvl 5
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MagicFlyingBus polycounter lvl 5
Updated version






Hey guys, in my quest to level up my substance designer skills I made a simple black and white  tile floor to get me started on my journey. I decided I wanted to take it further and start adding in adjustable damage. So far I've been successful in being able to remove tiles and show the mortar underneath but I am unsure of how to add the rest of the damage that I want. 

What I want to do is get my tile damage to look a bit more like Leonid Kuzyakin's tile shown

here https://www.artstation.com/artwork/2L2YJ

https://cdnb3.artstation.com/p/assets/images/images/001/492/683/large/leonid-kuzyakin-screenshot017.jpg?1447364380

https://cdna0.artstation.com/p/assets/images/images/001/492/684/large/leonid-kuzyakin-screenshot018.jpg?1447364386

I believe he also posted his results on these forums as well. 

I am unsure of where to start or how to go about it. Specifically making edge wear like his, and the ability to crack and break tiles apart in a non repeating manner. I also like the discoloration on the large broken chips. 

Additionally, my tile looks a bit more rubbery instead of hard ceramic and I am unsure why.
 


OLD 




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