Hey all,
Been a while since I last posted but hoping to get a bit more active soon with my posts XD
Ive recently been trying to find a position as in a studio for a while now, without much luck and Im now looking at doing some freelance work for the experience and start making some money from what I love doing (though I do realize I wont be able to support myself off this alone, at least from the start) and get some new work rotated into my portfolio.
Ive been looking all over Polycount on the forum and wiki and seen a lot of the discussions out there about freelancing that all seem like some amazing advice, though here is my problem.
From my searching I havent been able to find far where some good places are to find freelance work. I know there is the Remote/Contract Work (Freelance) though it currently seems to be more people posting their availability than jobs available, thought there is some, and I am keeping an eye on it.
And there are outsourcing studios though I've only found a handful which includes:
Fireproof
3 Point Studios
3D Creation Studio
So Im looking for any advice people might have on where I should start my searching.
Replies
How are freelance jobs going to find you if nobody knows who you are?
Be active in online communities like polycount, keep working hard to improve your skill sets, and keep applying to any studio you can. It'll take some time starting off freelancing to get solid footing.
Hope that helps, best of luck.
-Unity Asset Store
-Dota 2 Workshop
-TF2 Workshop
@spiderDude: that does help a lot, I can understand it’s a hard route to go down and I’ve tried in the past, I’ve tried to be more active with polycount but something always seems to come it with my current course though that is coming to an end very soon so I will hopefully be majorly posting on my thread in pimping and previewing and get some fresh work into my portfolio.
@torch: cheers I’ll have to keep that in mind because I don’t expect to be living off the freelance income for a while and I will be getting a day job to best support myself and I can imagine if I’m coming back to do work that I’m getting peanuts for work I might not like doing will demotivate me completely
@Sukotto: wow I must admit I hadn’t thought about that, I remember the steam talk from last year’s Euro Gamer where he talked about that but I didn’t know if many art pieces were moving into the games to make money, I’ll defiantly have to look more into that
Thanks a lot for the advice guys, if anyone has any suggestions of where to focus on my work it’s completely welcome. Some of the work on the website is missing some improvements I have done but I still appreciate the advice
Link: geometryworks.co.uk