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Sketchbook: The0ry
Topic by
The0ry
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Jun 2012
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Digital Sketchbooks
Whats up fellow polycounters. New to the forum, gonna dive in and get some imagery posted. Comments and crits very much welcome:)
Starting Beginner Concept Artist Advice/feedback - *Answered
Topic by
BrandonFleuryDesign
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Oct 2018
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2D Art Showcase & Critiques
Thank you polycount, and member(s) who've contributed. I feel my request was answered.
vue to unreal engine 4
Topic by
adeebalm
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Oct 2018
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Unreal Engine
hi i am new in polycount how can export with trees terrain rooka etc from vue to ue4
2 results
Sketchbook: Emil Assarsson
Topic by
EmilAssarsson
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Feb 2017
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Digital Sketchbooks
Hi Polycounters! I will try to make this sketchbook interesting and updated with my current work. All constructive critique are welcome :smile:
Dragon in Zbrush
Topic by
tmlohbeck
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Sep 2013
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3D Art Showcase & Critiques
This is one of my first projects in Zbrush and my first time posting on Polycount. It's not quite done but it's getting there i think. Any suggestion?
2 results
realtime & highpoly character demoreel
Topic by
Frenzy
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Oct 2009
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3D Art Showcase & Critiques
Hi Polycount I glad to introduce my demoreel `09 Any comments are welcome :) http://hq3d.org/reel09.avi
NY Doom project nearing completion. Critiques welcome!
Topic by
Ninjawockee
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May 2013
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3D Art Showcase & Critiques
Hi Polycounters! I would love some fresh eyes to critique the scene. Thanks in advance!
Practice=Better
Topic by
AaronF3D
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Feb 2010
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3D Art Showcase & Critiques
Hey polycount, I plan on posting my sculpts in this thread. I'm hoping to update this thread often, critique or comments is greatly appreciated.
2 results
SketchBook: gabbaii
Topic by
gabbaii
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Mar 2010
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Digital Sketchbooks
First SketchBook Posts =) new to polycount and just wanting to get better with time. this is a WIP pool table for a marble game im making
Sketchbook: Matty6666
Topic by
matty6666
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Oct 2012
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Digital Sketchbooks
Hello I am new to Polycount and thought I would begin by creating a sketchbook! Please critique any of my work that is uploaded.
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