Yes. I went to Art Institute Online briefly (I got my degree elsewhere before that, but at the time I thought going through a "game art" specific curriculum would benefit me). Don't do it. I'm going to sound like a total whiner by describing it, but it's an accurate description... I don't know about any other online…
@cturbo post more shots of Nanite settings, the material settings (might have tessellation on by accident...) and.... I think that's it for now. Without digging in the files myself, those are the places I would look first.
The light on the Earth needs to match the position of the sun. In the picture you've posted, the light seems to come from the exact opposite position. If you are going to show the dark side of the planet, you should blend in a night image like:
I'm no pro on image hosting, but what site are you using? The image stromberg90 posted shows up fine, but none of yours are. Make sure your images are still being hosted and you have the right URL linked in.
man I think these are so cool I'm posting twice! and: [ QUOTE ] Dude, could you please pose them like that one TF2 pic with all their characters posed together? Please please please please [/ QUOTE ]
I've been trying to get into photogrammetry after having a small class about the topic last semester. We basically covered the whole workflow from Photoscan to zBrush, but that was done in a studio, and after watching the Kite Demo Breakdown from Epic, I've been looking for ways to apply this in my own environments. I know…
Hello Polycount~ Recently I've been working on what has become kind of a long term project for me. Last August I modeled a bunch of modular house bits and pieces because I didn't think I had enough hand painted stuff in my portfolio and I wanted to practice too, but only ended up completing one of the props; the door. For…
Hi everyone ! Here is something I've been working on the past 2 weeks. It's a modular/tilable dungeon set that I'll put on sale on 3Docean/Unity asset store. It's been a great exercice for me, I learned a lot with the modular/tilable workflow and increased a bit my handpainted skills. It's always good to do some…
Hi, My name is Thomas Bramall, i'm 21 and currently seeking my first position in the gaming industry as a 2d/3d artist. I'm currently looking for freelance/contract work, but i am available to move on site depending on location (something close to home, i am unable to relocate at current). Although i may lack industry…
I'm looking to hire an animator to complete a set of new animations for an old piece of Unreal Tournament 2004 Machinima. I originally finished the film back in 2003, and did all the animation myself... poorly. :) I think the story and the visuals of the film stand up well, but the animation is horrid, and I would like to…