I started this model alittle while back but I finally have time to pick it up again so I thought I would start posting my progress. Based on the awesome concept by Ted Beargeon Head that I started awhile back: Progress on the body
I started my first female model last night,tifa from ff7, and got up this morning and started some editing, I need some crits, because I have never done this before, the alpha mapped hair the female features, etc... [edit]
Hey all, Im new to poly count and have only recently begun to use 3Ds Max. Here is a high poly lawn mower I modeled for a class. Let me know what you all think. [IMG][/img] [IMG][/img] [IMG][/img]
Hello! I'm really new to modeling and I've been doing my best to learn in order to print cosplay props and grow my skillset in general. I'm working on modeling Roadhog's gun from Overwatch and ran into some angles/bevels I'm not quite sure how to handle yet. Here are some of the angles/bevels I'm referring to: My initial…
We need someone to throw together one decent male human model for an iOS game that is under development. Poly count is a concern and we need it to be as realistic as possible while keeping the poly count between 300-400 tris. We also need the models to be rigged and have 3 simple animations - walking, swinging arms and…
Hello, i'm looking for the freelance job in the field of 3d shoes, close and accessories modeling and visualization, here some of my examples: Portfolio Behance Skype: cg-touch
Hi There!! This is my first time posting here and also my first model. From Zbrush to Keyshot and composited in Photoshop, Comment and Critique are welcome, thanks for your time