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[Fusion 360] New to Modeling, question about shapes with complex bevels/angles

Gilby
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Gilby null
Hello! 

I'm really new to modeling and I've been doing my best to learn in order to print cosplay props and grow my skillset in general. I'm working on modeling Roadhog's gun from Overwatch and ran into some angles/bevels I'm not quite sure how to handle yet.  Here are some of the angles/bevels I'm referring to: 



My initial thought was sketching out the pieces separately where they are divided by angles, then drafting them separately, but drafting led to the pieces not joining at a level path. I also tried drawing out the cross sections and lofting them, but it didn't quite look right and some curves were really uncooperative.  Should I be approaching this differently? I'm also open to trying any other free/free trial software to work on this, I was just recommended I start with Fusion 360 and I've been able to overcome my issues so far with it. 

Thanks! 

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