it is actually quite easy to create an eye rig with corrective blend shapes to conform the eyelids to the cornea. so if you can rig or have access to a tech artist who can help you with that then make a realistic eye with accurate shape. other wise just go with round eyes. it all depends how far you wanna go.
Wrinkle Map (sorry don't have a great face model/rig laying around): The attribute on the locator drives the value in the shader. In ShaderFX "Values nodes" (such as floats, colors, textures) have an option called "Input from Maya". When you enable this option, the value is exposed as a regular Maya Attribute in the…
I haven't got any screenies from the character right now (well, at least not one that were rigged to give an example of the deformation. I'll talk to my buddy that did the rigging and get a more accurate explanation of the deformation and make a post in the next day or two. Great link, I agree! I'll reference it during my…
Helo, what is the best way to construct eyes, eye lids and cavity and get the character ready for rigging and animation? is it with closed eyes sculpted character or it's ok to be opened ? and why? i'm talking about 3d stylized character if that's important. And also what about face expression? i think it's better to make…
I created this 3D character in Makehuman and Autodesk Maya. It is fully rigged, including face rigs and contains Xgen hair. Took me over one month to create. Should I make tutorial how to make character like this? Would it be useful for someone? I am also looking for any feedback. If you have any idea what could be better,…
I'm creating a creature rig and immediatly got stuck on the feet. There's lots of tutorials on how to make a regular foot roll but but i haven't found a single one where toes are included. My goal is to have a foot roll attribute and at the same time be able to move the individual toes I only have a few days to get this…
Hi everyone, I'm currently trying to learn rigging and creating muscles in Maya. Right now I'm trying to set up my rig for muscles by creating capsules for each joint, but now my problem is that the capsule doesn't point toward the child joint, even though I made sure that the x-axis of each joint is rotated correctly…
Hey guys, working on a student project here for a rigged and animated character model. So far here is what I have. Any feedback is appreciated. This is also my first character model so any tips would be great! The textures were a rush job to meet the deadline to begin rigging but I would still love some helpful tips on…
Hello ! I choose for this contest a hero that I picked randomly : Dr. Mundo. (Edit - It's now a new kind of champion) I took a free rig which almost looks like Dr. Mundo, here's a first WIP of a run cycle : = EDIT : GIFS DELETED BECAUSE THE MODEL COMES FROM ANOTHER GAME = (Model from World Zombination :…
Guys&Gals, we used MODO (the pro/full package; not the indie one) in the past but at some time the rigging/animation tool is lacking (a few years ago) and turn to other 3D Package to supplement. So will you recommend MODO now 2017 for the main tool to do modeling,bake,rig,animate and all that for indie game dev? This is…