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Eye topology

focus_method
polycounter lvl 5
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focus_method polycounter lvl 5
Helo,

what is the best way to construct eyes, eye lids and cavity  and  get the character ready for rigging and animation?
is it with closed eyes sculpted character or it's ok to be opened ? and why?
i'm talking about 3d stylized character if that's important.

And also what about face expression? 
i think it's better to make a face of the character without any expressions. To be lets say neutral. Because if i make him angry for example would that be a problem when comes to rigging and animation?

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