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help decide if MODO is actually viable choice

polycounter lvl 6
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gogo polycounter lvl 6
Guys&Gals,
we used MODO (the pro/full package; not the indie one) in the past but at some time the rigging/animation tool is lacking (a few years ago) and turn to other 3D Package to supplement.

So will you recommend MODO now 2017 for the main tool to do modeling,bake,rig,animate and all that for indie game dev?

This is quite a commitment, because its going to be spending/training involved

Thanks!!


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