Feels a bit too snappy, also clubbing arm needs to feel more "loose"
I'm personally getting some lag here, but that's probably my low speed. Still, having all perspectives in one gif could be good for comparison purposes .
@Evanescfan - Yes you're right, that arm has a problem, I'll fix that thanks . But I don't know if I make it less dynamic, it may be a little bit slow. You're also right for the gifs, I'll do like that in the future
@chopp - yes you're maybe right, this rig was free but it's from another game ... I should take another rig but this time a simple model. Let's say that the work done here represents the inspirations
I know your starting over, but here's just a little feedback on the first character.
To start with the motion is pretty great. I think there are two issues, both stemming from the weapon. First, it doesn't look heavy enough for how big it is. It's moving so fast it looks like he's pounding the ground intentionally. It's drawing my eyes away from the body. Second, I think he's holding it out too far. Imagine him walking around in LoL. It would be clipping inside of everything he comes near.
Well I was thinking that the jump could happen randomly when you run in the game, but it's true that if we see a hero jumping like that in a Lol game it may be weird.
Good work, like the idea. But I feel like the character moves very fast for his size. Also think about adding weight as i feel its far too smooth and floaty.
Thanks for the feedback ! Yes, adding weight would be a great idea. The reason of that smoothness and floatiness is because I wanted to represent a kind of gymnast champion.
Consider spinning him faster in the beginning of the spin and slower near the end.
He could land with the weapons in hand and put them back in the last pose.
Sure it's a great idea idea, I didn't think about it ! At first I wanted to make him to place his weapons at his back during the fall but actually landing with them will sure add more action to the character, Thanks ! Working on it
Looks very nice !
One suggestion : maybe you should make him stay more in the position when il touch the floor at the end ( with his weapons ) before he stand up.
Looking cool! Very fun, the silhouette of the arm spin is sweet The timing of the first "down" pose at the start could possibly be held just a tad longer to give a more clear reading of what hes doing. In your post #18, the start motion flowed right into the target zone, it feels easier to follow imo. Great work man, lookin forward to updates
Hello, thanks a lot for the feedback and your critics ! I really appreciate your suggestions, it helps me a lot !
@Ellendia Thanks !! Sure great idea, I'll work on it !
@jarvin88 Thanks, glad to see that you like it ! Sure, working on it ! But I realized that gif animations are a little bit faster from the ripped video (Explanation by Stephen Vyas in his entry, thanks to you ! ).
The gif speed problem is now solved, but frames are missing unfortunately...
I will start to animate an other character soon but I don't know if I have to repost a new thread for that second entry. I made a post about it in the Q&A thread but no response at the moment.
@omar gamal Yes, why not, great idea ! If I have the time, I will work on it and make a second version. But now I'm excited to animate my second character, my head is so full of ideas !
its looking great! it will be great if u give him rubbery feel, like stretch his legs while he is coming in red circle
also i will say shuttle him down in style in end when he is going in final pose
Hello ! just a quick update for the run cycle, I changed some details about movement of the feets :
Does it look more natural ?
Cool looking run. One crit. He slows down and plants his foot for too long right before he does his forward somersault. If this animation was in game, he would momentarily slight across the screen on that planted foot. A solution, keep his strides like the others but just have him dip lower before the jump... keep it all in one fluid motion. (I hope you understand what I'm saying)
I actually agree with Snochy, maybe the animation would look better when finalized, but as of now, there seems to be little room for the normal hand to do another attack after the last one
maybe if you push the overall animation 15 more frames?
Replies
I will add more details to it later, I prefer to work on the ultimate attack now :
= EDIT : GIFS DELETED BECAUSE THE MODEL COMES FROM ANOTHER GAME =
Sorry for the lag due to the multiples gifs (or not ?)
I'm personally getting some lag here, but that's probably my low speed. Still, having all perspectives in one gif could be good for comparison purposes .
@chopp - yes you're maybe right, this rig was free but it's from another game ... I should take another rig but this time a simple model. Let's say that the work done here represents the inspirations
The animation will be more acrobatic than my Dr Mundo remake, hope that works
To start with the motion is pretty great. I think there are two issues, both stemming from the weapon. First, it doesn't look heavy enough for how big it is. It's moving so fast it looks like he's pounding the ground intentionally. It's drawing my eyes away from the body. Second, I think he's holding it out too far. Imagine him walking around in LoL. It would be clipping inside of everything he comes near.
I'm also pretty new in animating and it's my first contest so I make mistakes. But it's ok we always learn by making mistakes
http://i.imgur.com/QllO86m.gif
He doesn't looks like Dr. Mundo, but anyway let's say he's a gymnastic champion !
Any thoughts about it ?
But anyway I did it just for fun !
http://i.imgur.com/qy97dMN.gif
Hope you like it !
First WIP of the special move, added some key poses and also put them in linear blocking (looks better).
http://i.imgur.com/0l7rST2.gif
Consider spinning him faster in the beginning of the spin and slower near the end.
He could land with the weapons in hand and put them back in the last pose.
Sure it's a great idea idea, I didn't think about it ! At first I wanted to make him to place his weapons at his back during the fall but actually landing with them will sure add more action to the character, Thanks ! Working on it
I added some key poses and fixed the initial leap anticipation.
Anticipation could use some ease in, it looks like he freezes momentarily before he leaps
Sure, adding ease in will fix the anticipation problem, working on it !
One suggestion : maybe you should make him stay more in the position when il touch the floor at the end ( with his weapons ) before he stand up.
@Ellendia Thanks !! Sure great idea, I'll work on it !
@jarvin88 Thanks, glad to see that you like it ! Sure, working on it ! But I realized that gif animations are a little bit faster from the ripped video (Explanation by Stephen Vyas in his entry, thanks to you ! ).
Cool Inverted Tornado Attack!
I also remade the run cycle gif which is now at the correct speed :
http://i.imgur.com/DqMn1lu.gif
The gif speed problem is now solved, but frames are missing unfortunately...
I will start to animate an other character soon but I don't know if I have to repost a new thread for that second entry. I made a post about it in the Q&A thread but no response at the moment.
i think it may be better to have him land with the weapon on the ground ( the Hit) instead of landing on his feet first
@omar gamal Yes, why not, great idea ! If I have the time, I will work on it and make a second version. But now I'm excited to animate my second character, my head is so full of ideas !
http://i.imgur.com/VoHEH7a.gif
Does it look more natural ?
Will work on the run cycle soon !
also i will say shuttle him down in style in end when he is going in final pose
good job
Cool looking run. One crit. He slows down and plants his foot for too long right before he does his forward somersault. If this animation was in game, he would momentarily slight across the screen on that planted foot. A solution, keep his strides like the others but just have him dip lower before the jump... keep it all in one fluid motion. (I hope you understand what I'm saying)
good luck!
Hope this is better now :
I will also upload soon a first run wip of my second character
http://i.imgur.com/Z48a6SQ.gif
I also modified the model by the way.
Also big thanks to everyone who proposed suggestions and gave critics for helping me in animating , you rock :thumbup: !
Half human, half insect... with a chicken head !
By the way I replaced some gifs by their respective URL above to minimize the data download.
Feedback and critics are always welcome .
maybe if you push the overall animation 15 more frames?