Not really. A book cover is a fundamentally different thing from the writing itself. Though I guess you could certainly have a great-looking 3d model that has super ugly wireframes, crazy terrible UVs, messy material structure, etc. But good-looking 3d art is more exclusive than well-formed but non-pretty 3D art. Harder to…
Well a lot of us are still trying to guess why you would want to do this and in what cases? A little clarification would help defend the idea but as it sits, its pretty useless. Sorry to be so blunt but you chimed back in to point out the worthlessness of a post... with more worthlessness? How would you handle deformation?…
Hello guys soo i have created a few models but when i render it it have dark cornes, i used meshsmooth modifier with swift loops for the mesh smoothing. is this normal?
So I'm borderlands with friends on the pc, their screen space ao looks fucking nice and gears/shadow complex looks like shit. Is this simply a resolution issue or is borderlands using some new screenspace ao trickery that others are not? Nevered played gears on the pc does it look good?
Hi Guys! I strted useing 3DS Max and i'm just getting used to its workflow. In maya I would group together objects in heirarchies/parent/children. (ie, window glass to window frame, to whole window) And then instance that across the scene (like i'm doing in max). As far as I can tell, it isn't even a heavy scene. Just a…
The thing that drives me crazy about xNormal is that apparently every vertex index must be the same between the lowpoly and the cage; having the same number of vertices is not enough. This means that if I have an exploded mesh, do some test bakes, decide to correct some UVs in another app and bring it back to Maya before…
I start a baking project and import my low and high poly. Low poly appears just fine. The high poly version appears in the list of scene objects, but trying to hide/reveal it does nothing. Baking it out shows that it clearly is there, but only in part or something, because it looks horribly corrupted. These are the meshes.…
I recently retopped a figure, no porblem at all with complicated physique, now im trying to retop some of the subtools that go with her and everything is exploding in every which way. I have tried everything maybe somebody knows what i can do. I thought at first it was a problem with the projection but as you see in the…
Hello polycount. I started to learn some basic animation techniques. I watched some videos about character animation especially about walking and running characters. Everybody making running and walking cycles, I searched and I found something some people making this cycles for using it in game engines with programming…
I'm not sure what I'm doing wrong. My workflow is exporting a highpoly fbx from Zbrush of a full character I'm working on, and exporting a lowpoly fbx from Maya with the same subtools (all matching names with _HP and _LP as suffixes). Loading the lowpoly into SP works fine, but once I try to bake using the highpoly fbx I…