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Beauty or Execution? Which one is better to ace as a Junior?

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Hi guys, so long story short, I'm a student looking forward to break into the industry, as usual. One teacher I have says that what matters the most, is how artistic your portfolio is - if it's super high quality and pretty, employers will spend money on teaching you how to integrate into their studio. Another pro I know says that what matters is the execution - you need to master creating simple props (perfect topology, bake, and technicalities) if you want to break into 3D work.  As I'm developing my portfolio, I'm not sure which one to focus more on. Any thoughts? 

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  • zetheros
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    zetheros insane polycounter
    this really depends on what work the studio has to offer to a junior. IMO choose what seems more appealing to you and tailor your portfolio around that so that you get hired to do what you want to do, and if you don't get hired at least you'll have had fun.

    Realistically you will need both, and there are like... a small handful of openings for seniors and none for juniors at the moment
  • Eric Chadwick
    If you had to choose between the two, beauty usually wins. You can teach techniques more easily than you can teach someone to have artistic vision. But ideally, show both. 
  • Rima
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    Rima sublime tool
    If you had to choose between the two, beauty usually wins. You can teach techniques more easily than you can teach someone to have artistic vision. But ideally, show both. 

    I'm guessing it's kind of like the problem with books? You can't judge the quality so well without a deep look, so people pick based on the "cover"? 
  • Eric Chadwick
    Not really. A book cover is a fundamentally different thing from the writing itself.

    Though I guess you could certainly have a great-looking 3d model that has super ugly wireframes, crazy terrible UVs, messy material structure, etc.

    But good-looking 3d art is more exclusive than well-formed but non-pretty 3D art. Harder to find people who can do the former.
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