Hi guys, so long story short, I'm a student looking forward to break into the industry, as usual. One teacher I have says that what matters the most, is how artistic your portfolio is - if it's super high quality and pretty, employers will spend money on teaching you how to integrate into their studio. Another pro I know says that what matters is the execution - you need to master creating simple props (perfect topology, bake, and technicalities) if you want to break into 3D work. As I'm developing my portfolio, I'm not sure which one to focus more on. Any thoughts?
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Realistically you will need both, and there are like... a small handful of openings for seniors and none for juniors at the moment
I'm guessing it's kind of like the problem with books? You can't judge the quality so well without a deep look, so people pick based on the "cover"?
Though I guess you could certainly have a great-looking 3d model that has super ugly wireframes, crazy terrible UVs, messy material structure, etc.
But good-looking 3d art is more exclusive than well-formed but non-pretty 3D art. Harder to find people who can do the former.