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Why is my high poly mesh not visible when imported?

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tmeucci node
I start a baking project and import my low and high poly. Low poly appears just fine. The high poly version appears in the list of scene objects, but trying to hide/reveal it does nothing. Baking it out shows that it clearly is there, but only in part or something, because it looks horribly corrupted.

These are the meshes. The normals on both are fine and the low poly has been UV mapped.

This is the result. Some of it comes through, but most of it does not. What is going on?

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