I start a baking project and import my low and high poly. Low poly appears just fine. The high poly version appears in the list of scene objects, but trying to hide/reveal it does nothing. Baking it out shows that it clearly is there, but only in part or something, because it looks horribly corrupted.
These are the meshes. The normals on both are fine and the low poly has been UV mapped.
This is the result. Some of it comes through, but most of it does not. What is going on?
Sometimes 3D applications have different export-level scale settings for different file formats like FBX or OBJ. So if you're exporting with mixed 3D formats, or exporting the high and low from different 3D applications, this can result in a scale mismatch where the high poly is either very large or small compared to the low.
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Sometimes 3D applications have different export-level scale settings for different file formats like FBX or OBJ. So if you're exporting with mixed 3D formats, or exporting the high and low from different 3D applications, this can result in a scale mismatch where the high poly is either very large or small compared to the low.