Hello! My name is Matt Webb. I am a project lead of a total conversion for the Source engine called SHIFT (http://www.moddb.com/mods/shift) It is an extensive creative racing game using Half-Life 2. Over the years of development, We have worked with modelers like Fabelar, Laurens Corijn, Robert Fletcher, and Onno van…
I ran some render tests and some of the ambient shadows were too strong(the metal piece at the bottom of the sheath, for example), but that was just because the object weren't close enough to eachother. The rest of the model was fine, so I decided to move on to texturing. I also prepared an ID map to have an easier time…
Hey everyone! I just finished up this likeness sculpt of Bob Odenkirk as Saul Goodman / Jimmy McGill from Better Call Saul and Breaking Bad. This was a piece I worked on back in 2016/2017. Looking back on it I wasn't thrilled with the result so a month or so ago I decided to return to the project and try to improve it. You…
[ QUOTE ] Hmmm, Dallas and Tarrant counties both are solid red! [/ QUOTE ] As cool as these maps are, they're still making a black-and-white depicition that isn't real. In blue counties there were often 40% red votes, and vice-versa. I'd like to know how much of a democrat vote the above mentioned counties got. Hey, check…
Hi fellas!I'm happy to present you my first likeness project. This is a personal project i started a while ago and worked on it in my free time between freelancing for clients.One of my favourite actors and film characters, Tom Holland aka Spiderman!Hope you like it, feel free to give me any feedback people :D Check full…
Hey guys, I'm trying to randomize some vertex colours, Tried looking for a script but couldn't find one except for Vertex Chameleon. Right now I don't have the luxury of acquiring new plug-ins and what not, so I was wondering how to do it with just Maya. I want to bake AO into vertex colours and modulate(multiply)it over…
Just my initial thoughts- Try different relaxing methods if your software supports it. Try having the middle seam be a straight line on the UVs and see if you like that look, Like do a sphere projection for the top and a cylinder for a bottom and try to line up the seams and merge them.
Hi guys. In between working on things like this vehicle/transformer, which I based on the Chrysler Tomahawk: Gone for quite a simplistic-toon style but I think more detail is gonna help the overall look.....and hands. Here's my progress so far, with a basic normal map. Any critique would be appreciated.
Hi, this position has been filled. I really appreciate the people who reached out. Hello artists, I am looking to hire a hard surface modeler to create a rigged, 3D model of a vintage exercise bike. See screenshots/youtube link below I actually do not require the entire bike to be modeled. I am most interested in the green…
Hi, I want a script that align selected objects over a spline. let’s say I have 40 cards and Iwant to align on a circular path. there is in 3ds Max such a tool? thanks