Someone advised me on setting up a component mask between the vector transform and the Texture sample, with only R G channels active, because it was trying to get the 3 value components to go through the 2 value texture.
Tweaked it some more (altering the settings for tangent/world) and got a cleaner result.
But I'm still getting some weird effect. Not sure if it's a cube mapping problem or not.
Still seem to be having some issues with my cube map, but for now I've replaced it with a standard metal texture.
Got some diffuse texturing done. Not happy with the glow map, I'm guessing it's just a case of being too harsh, so brining the white down to a grey in the alpha would help.
Thought I'd bring this to an end with a quick animation. Next time, other than working on things like modelling and texturing in general, focus on making sure there's enough detail in my design. I think this one particularly suffered in being too simple.
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..but I'm not having much luck. I'm pretty new to this sort of thing and I don't get what the error is referring to.
Can anyone help me out?
Tweaked it some more (altering the settings for tangent/world) and got a cleaner result.
But I'm still getting some weird effect. Not sure if it's a cube mapping problem or not.
Got some diffuse texturing done. Not happy with the glow map, I'm guessing it's just a case of being too harsh, so brining the white down to a grey in the alpha would help.
Anyway, let me know what you think.