After finding out the job that I was working on the art test above had been filled, I am switching gears for a bit to finish up a personal scene I was making before my last job ended as it's a bit closer to completion. I had been making several forest biome ground-cover plants to push my knowledge of SpeedTree and…
I agree it would be useful to see some tutorials to create trees without SpeedTree. I just posted a topic asking about this here: https://polycount.com/discussion/225416/do-people-still-create-trees-like-this#latest I think as a beginner it's difficult to understand the workflow of how to create an environment from…
The bottom left one is interesting, but I think that the problem with that one is simply the scope of how much foliage there is, and how large some of it is. That could very overwhelming if you have to make it all by hand. (As opposed to using something like SpeedTree to make them for a game engine.) I personally like the…
So here's a small update with a quick paintover of the sky which I plan to get working on later, as it adds a lot to the mood. Worked on the sense of scale a bit, something still feels a little wrong, but I think adding the ferns helped stabilize things a little. For now, I'm sticking with leafy trees unless UE4 starts…
Hey there, thanks very much for the useful tips! Main reason the camera angles are low is beacause i don't want to show the "boundaries" where the environment ends, I added enough flowers to just fill the shots and also I'm faking the distance by scaling the background trees and house. I'm using Unreal and every time I…
I think I'm going to call this done. I'm not happy with everything (probably there should be more damage/cracking or rubble on and around the temple), but I'm starting to get tired with it:) I'll update these shots if I find a better lighting solutions though. @m4dcow I think the pond water has more natural colors and…
Yo dude, good to see you jumping onto Polycount! It's very good to see you jumping into software and trying to work out your own workflows. However, I think your materials and foliage definitely need work. Here's some resources to get you started; http://wiki.polycount.com/wiki/Foliage - Polycount wiki specifically for…
Learning new programs. When I first started I read somewhere online, "You want to do level design? Learn a 3D modeling program like Maya." So I learned Maya, which took ages. Then I found out I needed to learn Photoshop to do the texturing. So I learned PS, which didn't take thaaaat long. Then I found out I needed to learn…
1. Alpha planes! Take your high poly foliage and bake it down to some super low poly planes and use alpha cutout. 2. I'm sure the script works well. You may want to learn some sculpting if you have any specific large rocks, but if you're doing lots of small rocks that works. 3. Lighting is tricky no matter what, but if you…
Hey there, currently I'm searching for fast methods for creating realistic foliage. My first project is grass. I treid a lot with billboard techniques and modelled blades of grass. Now my latest and I think best method is to get the grass Highpoly done in Maya Paint effects assigning a Mental ray shader and play arround…