Hi, first of all , I do not want to transfer details to a extremely lowpoly mesh... (because I do not to finish my model... I just want to transfer details to another mesh just to reduce the amount of polygons and continue sculpting) . For continue Scultping.... I am on subdivision number 6 , near 40 millions of poligons.…
Well if you use the Generated texture coordinates then "in Z" the X and Y value are the same (copied) from X/Y. That's the reason why you see this "greasings" at the sides.. You may have to elaborate this to get a more suited answer.
From my perspective, had thought the previous series complimented your scene nicely, although admit was focused more upon the asset itself so missed those points you've mentioned above, indeed earth has an extremely thin habitable layer/zone at only 3000m (12.500ft) altitude without need for an oxygen mask and 100km (62…
Hi all! I'm Kate, a 2D and 3D artist. Here I'll be showcasing my work throughout the year. Project 1: Diorama Concept work: Final render: I quite like this one! Initially I wanted a more complex design for my assets, but I decided against it since it was giving me too much trouble. This project was fun! Project 2: Z-Brush…
I've now added a few new features in CorVex 1.4: 1) New settings for controlling the pivot point of UV transforms for tops/bottoms when using the global UV on tops/bottoms. Your choices are World, CorVex and Spline. With World the pivot is always at world origin. You can set the UV Origin visually in CorVex and Spline mode…
Okay: Yes it does apply to all 3D programs but No they don't all work the same way. The order of the transformations differ from software to software, as do the vector directions. E.g. Max is Z up, Maya is Y up, what do you expect to happen to a model with a value of Z when it's imported into Maya? As I mentioned earlier…
I am pretty new to Z-brush and not sure if this is the correct way to do this , so I am going to explain what exactly I did: 1: I made a model in Google Sketchup and exported it to obj format. 2: Imported to Z-brush. Model: https://s17.postimg.org/hgjnr3okv/model.png Model with polyframe on:…