I am pretty new to Z-brush and not sure if this is the correct way to do this , so I am going to explain what exactly I did:
1: I made a model in Google Sketchup and exported it to obj format.
2: Imported to Z-brush.
Model:
https://s17.postimg.org/hgjnr3okv/model.png
Model with polyframe on:
https://s17.postimg.org/wnznbggfj/mo..._polyframe.png
3: I go to Uv-master and click on unwrap.
Uv map:
https://s17.postimg.org/e0rjhjrcf/uv_map.png
4: Then I go to texture map->create->new from uv map. And I get
the uv map wrapped around my model (it has some funky colors for some
reason...)
Now I want to paint on the uv map/texture that was just created. To do that I go to:
5: projection master->drop now.
6: Then I paint a simple color on part of the model and after I am done I disable the projection master.
Coloring in projection master:
https://s17.postimg.org/afvnybmsv/painting_model.png
After finishing coloring and picking up :
https://s17.postimg.org/z7va5k3zj/pa...picking_up.png
Now here is the problem , after I finish painting and click pickup some
of the parts that I just painted do not remain painted. The color there
just disappears or moves to a completely different part of the model. I
suspect that the uv map that was created is wrong since it looks a-bit
strange but I dont have much experience with this so I cant be sure.
Replies
Also, UV Master isn't really geared for hard-edged models with lots of sharp corners. It will still unwrap it, but the result won't be an efficient use of texture space or vertices, and it wont be easy to work with in other programs like photoshop.