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Blender Mapping Rotation Question

Chrismartinartist
polycounter lvl 5
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Chrismartinartist polycounter lvl 5
Is it possible to setup mapping so that the Z copies the mapping from the X or Y?

I feel like it should be possible but can't get my head around the Math of it, I thought maybe something like the Texture Coordinates Node, Normal socket into a Separate XYZ, then somehow rotate/possibly Mix it with something so that it gets the same as anything mapped to the sides?

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  • okidoki
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    okidoki greentooth
    Well if you use the Generated texture coordinates then "in Z" the X and Y value are the same (copied) from X/Y. That's the reason why you see this "greasings" at the sides..

     

    You may have to elaborate this to get a more suited answer.
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