I [we] are at the final stages of hardware assembly and my older brother is helping me [or doing it all since I'm a total noob at building a new computer] put all my parts together in my new tower. I whip out my Win 7 x64 dvd and he launches into a heated argument why XP is still good and x64 XP is plenty good for me and…
Well, this was originally supposed to be one of the main characters for a game that doesn't exist and has no name! He was to be Captain Kade Cromwell, but he's just too boring to be a captain. This is being made for my low poly class at the Art Institute. The budget is 1k tri's, and there are some things that I wanted to…
2D
Artist Are you a 2D Artist who enjoys
solving problems, learning new technologies, and working with others in a
collaborate environment? Are you looking
for a position where you can play a major part in the visual creation of the
games we create? If this describes you,
please get in touch with us to talk about the…
2D
Artist Are you a 2D Artist who enjoys
solving problems, learning new technologies, and working with others in a
collaborate environment? Are you looking
for a position where you can play a major part in the visual creation of the
games we create? If this describes you,
please get in touch with us to talk about the…
Hey Everyone! I am working on a game ready stylized character for my portfolio, I am almost done with the highpoly of the character (both ZBrush viewport capture and EEVEE test render are shared). The concept art is by Márcio Vieira. After completing the highpoly I plan to start creating the lowpoly (aiming for around 30k…
I got contacted for my first freelance gig, for a pretty big company to boot. :) My terms were accepted, and a contract was sent back to me to look over, sign, and fax back. Really stoked! :\
I'm working on a faical rig myself. Since I want it to be pretty expressive, I've spent a fiaire bit of time on it. If your game engine supports it well, I would go for a couple of blendshapes (which is what I do) mixed with a few joints here and there for more control and flexibility. I've tried working wih joints but oh…
Hi, guys! I'm done cleaning the mocap data for my animation, but now that I see it all done I feel that the character looks a bit lifeless. The main character is an angel and the wings look very static. Is there any way of making the torso movement follow through the wings, to make it more "alive"? I tried to apply a…
My first attempt at a nature scene. Still in the blocking stage and for some reason I can't get the composition to look right and match the reference. Feedback extremely needed and greatly appreciated
Currently working on a big UT3 project and at the same time I'm trying to get a better grip on hard surface modeling. Here's some wips, Critiques much appreciated. highpoly And this is a quick paintover. I'm not happy about the colors on it, any suggestion would be great (red parts of it are supposed to be glowing parts)