I am unsure about how I should be laying out my UV's for a level that I am modeling out in 3DS Max. When I am laying out my UV's for my walls, floors, and ceiling should I be scaling them up so they are outside of the 0,1 space or should I have all of my UV's scaled down to fit within the 0,1 space? Also is it better for…
Hey all, Time to share and ask for some feedback on my current project. Concept by Frank Capezzuto -------------------------------- Any feedback would be very welcome still a lot of areas to finish off but fire away please :)
Hi Polycounters! Model : Spider Tank Softwares : Maya, 3ds Max, photoshop, marmoset PolyCount : HP -234322 Quads LP - 21K Portfolio : http://christianoprem3d.daportfolio.com/ Reference : http://www.faustodesign.com/#/robots/ Hope you like it and C & C are always welcome. Highpoly WireFrame LowPoly Textured Texture sheet
Hello I am a 18 year old 3D Artist Student from Germany, I started studying in April 2014. The Space Station Environment is my first try working with Next Gen Game Engines. I used 3dsmax as my modeling application, Photoshop in combination with the Quixel Suite Beta for texturing and as the Game Engine Unreal Engine 4. The…
Just a few images of the 3D models created by Spriteworks Developments over a period of time. I'll try to get more posted as time goes on and more are in the works. These pieces are objects/props but there are also various scenes, etc... Models for 3D Worlds and Games | Custom Work - http://www.spriteworks.com/sworks.html
Hey guys, I'm creeping out of the woodwork to do some arts. Here's some quick concepts so far for the Tower/Turret, Inhibitor & Creep Camp. Inspired by recently nerding out on some Classical Mythology. (k hope i did that right it's been a while since I posted) GLHF everyone~
League of Legends Hi! I'll be posting my work in progress here! Please C&C! I love finding mistakes and fixing them! Left: Nami Right: Warring Kingdoms/Dynasty Irelia They're two separate pictures, can't decide between them! Will update with Nami soon!
Oh goodness. I heard about this contest and got stupid excited. I've a few ideas floating around in my head, mainly for Elise. But I might change it up if it just isn't going how I like. WIPS and the like to follow. The first being a 20 minute rough block of B/W thumbnail.
Hey Polycount, Longtime stalker/admirer/hobby modeler here. I'm currently working on my honours thesis in Computer Science and while I'm well versed on the professional pipelines and how long its takes me to go from high poly sculpt to game ready model, for purpose of my thesis, I was wondering what the average time an…