I am unsure about how I should be laying out my UV's for a level that I am modeling out in 3DS Max. When I am laying out my UV's for my walls, floors, and ceiling should I be scaling them up so they are outside of the 0,1 space or should I have all of my UV's scaled down to fit within the 0,1 space?
Also is it better for larger models like a whole level to use multiple map channels?
I plan to move this level into Unity when I am done with it.
Thanks,
- Patrick
Replies
I believe that is a common technique when working with tiling textures.
Came across this "tutorial" (more or less) that really explains the subject of Texel Density well.
http://leonano.com/portfolio/texeldensity/
- Patrick