Project i recently started. Ive been primarily cautious about this whole project because with the past characters ive done ive been attempting stuff that i havent done before and its completely out of my comfort zone. But thats what it takes to build up my level :) My experience with ZBrush is not that great at all, which…
I have a substance that I'd like topublish the view in Marmoset. The substance has a few bitmaps that were baked for use with damage generators, etc etc. I've messed with the bitmap compression settings and I can't get anything that looks good, unless it'd set on raw. If I have it set on raw, the published sbsar is 166 mb.…
Hey everyone. so I am working in unity and im trying to re-create a shader in there...and honestly ive been a bit stumped on this one. the idea is to make a rim light that is also effected by the direction of the normal map (3 point shader does this and plenty of game engines do this to) unity offered this one bit of code…
- There is nothing "not correct" about the areas you outlined in red in the Cyberpunk weapons and the other professional model. - Regardless of a model coming from CAD or being manually crafted and/or retopo-ed (or anything inbetween), making game assets involves knowing how geometry shades and bakes, and requires…
Version 2.01 Adding objects to existing Mash_Repro nodes will give you an message. Removing objects from existing Mash_Repro nodes will give you an message. Adding nodes will also prompt with a message. Click to add an Offset node Alt click to add an ID node Shift click to add a Random node. Ctrl click the Mash UI button…
For my folio as an Environment Artist I really tried to convey that I am capable of creating a breadth of different genres and styles. I don't believe in tailoring my folio to a certain studio. I think that if I do a project that a certain studio likes, it's great. But those intelligent, artistic people should also be able…
man, your content is confused ... it's kinda objects and ... er ... things ... a warhead all done out in bleached white making it look like a nerf missile ... and a blobby zbrush helmet thing ... and some more ... stuff ey up, here's a weapon, an axe, i can recognise that ... can't really see it though. The background…
How can a job be entry level if you're expected to already have up to half a decade's experience? Did they mean like, they expect you to have done non-character art jobs for that long beforehand? My impression of character art was that it's different enough from, say, general prop modeling that you can't just hop from…
*Current* So. some concept art first ! so im designing this for a game i am working on, second image was the first attempt. first image was the second attempt although it is just the torso. the upper right concept torso was picked as the one to work on first. BIG NOTE : the arms and legs are just placeholders so i can get…
This is intended to be SubD, but being my first go at that stuff I wimped out in most places on it. It was done for fun in preperation for the upcoming CGI fan-film based on StarCraft (if you like SC and are a decent modeler, join us!)... Clearly a WIP (missing a LOT of geometry), but I don't think I can finish it because…