Hi, I'm new to polycount, for the longest people have told me to come here, but the main page has said under construction for like 2 years. I just realized there was a forum. I'm making this gun for a UDK game. I'm not very experienced at texturing at all, and I'd like to have it critiqued. I tried to keep the polygon…
Hey polycount, I'd like to show you some of our character artwork, made for f2p MMO project "Allods Online". Stuff you see here is a result of 4-year long development. Many people contributed to this, mostly our satellite studios, and few freelance artists from around the world. I'm really proud to be part of this team,…
We are currently looking for three 3d modellers with knowledge and an interest in building environments. Skills in poly modelling (experience in Maya useful but not essential) and texturing are a pre requisite. A working knowledge of Photoshop is required and applicants must have the ability to generate textures from…
Hi, at first sorry for my english if you find any error. I´m working in a character and I´m having some troubles with the normals baking in some areas.I´ve started with the high poly sculpt, followed by the retopologized low-poly. The cloth has a sewing lines wich separates the diferent parts of the pattern, and the main…
some of you may remember me from a few months ago, im at my second year in uni and we're learning character modelling/animation. I will soon be building morph targets onto my face and I was wondering if, before that, there was anything that drastically needed changing on my models topology (this is my main reason for…
Reentry Games is currently creating Ember Strike, a mobile and PC game. We're looking to hire an experienced freelance UI artist to design the style and theme of our menus, buttons, etc. The wireframes have already been created so there's no need to worry about the layout design. This is a freelance job, but we need these…
Hi guys, looking for some feedback on my first summer project. I had a blast working on it, and I'd love to get your feedback and critique on it. I started with a quick concept sculpt of the dragon using a couple of reptile references, that I then retopoed and textured. It is one of the first model I retopo, so I'd love to…
Thanks I appreciate your advice! I have never thought of using GIFs to show my skills. I'll start trimming my portfolio and adding new pieces as I go. I didn't think retopology needed to be demonstrated but I'll include wireframes in my next projects. I feel confident in a lot of things and I admit my portfolio seems…
i think you could do a little better closing those big gaps here and there. but its on a good way. what i think atm is the oddest is the hair.the mesh is a mix of a handmade lowpoly on the front part and a very very dense zremesh for the back? for one i think the loops look pretty crazy and not great for rigging (depends…
Love the write up and all the information shared by the 343 team..but... I want more high rez/break down images from them like the Boarderlands 2 art dump. Master Chief and the UI get in the way of getting some great shots to break down and see how other artists constructed there envios. I know there are a few high poly…