Hi guys, looking for some feedback on my first summer project. I had a blast working on it, and I'd love to get your feedback and critique on it. I started with a quick concept sculpt of the dragon using a couple of reptile references, that I then retopoed and textured. It is one of the first model I retopo, so I'd love to get some feedback on the mesh. Thank you and have a nice day!
Renders in Marmoset with different lighting schemes
Wireframe
I pack my materials in Substance Designer, I'll just leave it here if anyone wants to take a look at it, but it's pretty simple. Here's also the material breakdown.
Hope you like it, I'll read the critiques and rework it before putting in on Artstation. The final model is a bit over 5k triangles with four 2k maps (Base color, Normals, packed Ao/roughness/Metallic and Emissive, which is used as an heat map in Marmoset)
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On a more minor note, it seems odd to me that the neck ends in a sort of blob in front of the wooden plate. When I think of a typical trophy head It's usually mounted so that the neck stops abruptly where it meets the board. Kinda like it's a living animal sticking its head through a hole in the wall.
Hope that helps.
I think you could improve the piece with some cavity detail around the plack, along within the grain of the wood itself and also subtly around the edges of where the head is mounted. Just to kind of "ground" everything and make it look like a whole piece.