some of you may remember me from a few months ago, im at my second year in uni and we're learning character modelling/animation. I will soon be building morph targets onto my face and I was wondering if, before that, there was anything that drastically needed changing on my models topology (this is my main reason for posting) but also it would be nice for some general feed back to tell me how you think it could be improved.
I have uploaded 3 pictures, the 2 with wireframe mode are the ones id like topology feed back on, and the one with colour is just to show you where im generally heading (with colours/style), model has not been textured what-so ever at this stage.
[Edit - Added more zoomed in pictures of front/side of face]
Front View
![frontviewd.jpg](http://img12.imageshack.us/img12/3725/frontviewd.jpg)
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ImageShack.us![clearerfrontface.jpg](http://img163.imageshack.us/img163/7686/clearerfrontface.jpg)
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Side View
![sideviewb.jpg](http://img46.imageshack.us/img46/5080/sideviewb.jpg)
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General Model
![generald.jpg](http://img337.imageshack.us/img337/4880/generald.jpg)
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