Hey Polycount! I am going to be starting my new portfolio soon, and i was just curious about how you guys go about finding concepts or real objects that you want to model?
I'm not sure if this should be posted here, so pls lmk and I will repost if needed. I've been working on this project, a colt 1903 pocket hammerless on and off for a while. I got so into it that I modeled all the internal parts. Everything is there. I then animated the cocking and firing of the gun and all the parts moved…
I assume this long triangle shading gradient isn't in hi poly mesh . But it could be if its sub-div model . Most probably although it's low poly model . Easy fix would be just fixing vertex normals/ split normals or whatever they are called in your software. Here I fixed the gradients by just putting Weighted normals…
I am currently working on personal project. I am trying my hand at modular design, but was wondering how would I go about modeling a collapsed dome roof. I dont want the whole thing collapsed but instead have a big gaping hole in the roof. Any tips would be helpful.
Hey, I am a 3ds max user and I am having trouble modeling architecture. I want to make windows,archs and doors cleanly and extruded into the mesh, but I have issues doing that. Similiar to this: http://www.visimmo3d.com/img/accueil.jpg What are some advice or tutorials on how to make windows and arches like that? Thanks.
Hello guys. I wanted to make this model made of rocks and im stuck. I want to make it skyrim forge look alike. What is the most efficient way to do it? I was thinking to manualy place all rocks and then take it to zbrush or is it better to put a random rock tile texture with normals? Thanks in advance.
Hi there, I'm trying to create this in Maya: But am really stuck on the model layout before I apply the two bend deformers. It's obviously one piece repeated, but does anyone know the pattern to work successfully? Whatever pattern I chose before bending I ended up with distorted parts and pinched polars.
Hello! I'm currently working on a real-time 3D environment, but recently I've been creatively frustrated by my lack of understanding in certain elements. My scene includes many electrical boxes/cables densely tangled about, and I've attempted to model/deconstruct these things, but I'm still stuck. I really don't want to…