Hey, I am a 3ds max user and I am having trouble modeling architecture. I want to make windows,archs and doors cleanly and extruded into the mesh, but I have issues doing that.
Similiar to this:
http://www.visimmo3d.com/img/accueil.jpg
What are some advice or tutorials on how to make windows and arches like that?
Thanks.
Replies
Unless I miss a part of your question :P
As for those arches or arches in general, you always wanna make your key shapes then build outward from them, as opposed to cutting them in.
So, you'd make a primitive of some kind that fits your need and use just the edges that you need and extrude out from it, rather than extrude them into walls, you creat walls off of them. There are a million ways to do all this, it'll be something that strikes you when you figure out "your" way of doing it, and it'll all be easy from then out. Looking at any modeling tutorials will lead you to this point, because the rules in circumstances like this are the same for anything pretty much.
That curved wall with rounded arches was probably build flat and then bent.
If you do all this, you can construct all sorts of curves that you can start building a topology out of, or floating geometry.
As others have mentioned, the bend modifier or even FFD modifiers are great for making large bends or alterations to your mesh.
If you don't know what I'm talking about, F1, and experiment with the techniques discussed here.