My name is Eleni and I am 3D Artist . I am open for any kind of remote Job. Full time , Part Time , Freelance , Contract. Allow me to provide some insights into my background. I have
been engaged in 3D modeling for the past five years. This journey began when I
made a pivotal decision to transition from a career in banking…
Hello everyone! This is my first thread on the Polycount Forum. My name is Anders and I'm studying CG in Sweden at gsCEPT. I'm currently working on my specialization project, in which I will create props for games. I will create the following: * One organic prop, an oak tree. * One hard-surface model, a motorcycle. (As…
Hello, my name is Oleh. I am a 3D Environment/Prop artist.Feel free to contact me at any time. Portfolio: https://www.artstation.com/artist/mabden Email: mabdenq@gmail.comSkype: mabdenq
This is a hero prop I created for Vampire the Masquerade Swansong. An antique music box used for a puzzle in the Red Saloon level. The challenge was to maintain a good texel density while keeping it as photorealistic as possible. Texel Density is at 1024 px/m at 2k textures. Pretty happy with the results. More renders on…
Hello, I have been learning 3D for some time now. So, I created a prop recently (it's based upon Mikael Yusifov's concept art), but I need critiques to improve myself, especially for texturing. Please do not hesitate to be brutal :)
this prop is awesome, great attention to detail and those textures are sweet man. inspiring to see someone nail a prop at a pro level. did you use reference for this? just curious
This is my first attempt at making a stylized prop. Based off of this tutorial by 3dEx (https://www.youtube.com/watch?v=itnP-SYJizw). Any feedback or critique appreciated.