Maya's default face weighting is not the same as some of the face-weighted pipelines you may have read about. It does some weighting, but not enough to turn a bevelled cube into a nice looking object, for example. Unless things have changed in the latest release, it's not going to be what you're looking for.
So I used the linear clone modifier on the cutter object and that made my object disappear, I start feeling bad. There is no error message. *edit* but the object comes back if insert values in the modifier :) my bad sorry
If the modifier is not applied yet, then you can add it to the objects you want as instance. If you want to get a modifier from an object and instance this modifier to other objects - for some modifiers this can be done, for others(like Edit Poly) - not.
With 3dsmax its better to have a bunch of separate objects instead of one object that is a bunch of elements. The reason for that is "adaptive degradation". With it turned on it can degrade the visual appearance of individual objects when the viewport starts to chug, switching the material off, switching to wireframe mode…
I'm not familiar with whatever program you're using, but one approach is to set the objects origin to the grid center (where x and y meet), and then to center the object over to that origin. If it's like Blender 1. Set object's origin to grid center 2. set object to move to origin 3. Transpose/move object in grid snapping…
What is the easiest way to set the pivot on a specific vert in Blender ?. I can set the transformation gismo to the center of the object,but when i move the object it stays why ?
Object, materials and layers were gone while i was working on my model. Wherein shapes in my scene are still in place.Has anyone come across a similar??