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Damage Decal on objects using mesh

ae.
polycounter lvl 12
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ae. polycounter lvl 12
Hey guys,

The current project im working on involves me creating objects that retain plasma/bullet fire damage. Currently we are using a method that uses the models uv/texture to show this damage.

The only problem with this is that because it uses the UV's/Texture itself this means that all of the mesh needs to be uniquely unwrapped and baked not only does this take some time but it is also somewhat wasteful way of unwrapping a model due to the fact were not mirroring anything that is basically the same object and we lose a lot of Texture quality because everything needs to fit on one map.

So i was wondering if there is anyway to project the damage onto the Mesh itself without using any texture information in CryEngine?

Also if anyone has some helpful links regarding a similar implementation of this in any other engine that would also be great.

Thanks in Advance!

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