Good day all,
I have a rectangular object (mattress) which is already animated using a Spline IK control. I want to have the effect of the mattress fabric creasing when the mattress bends. can anyone point me in the right direction?.. I will be looking at doing it through either morph objects, the displace modifier or possibly some animated textures.
Cheers
Replies
Or just key that in.
EDIT: Yea, I should have mentioned this is an in-Maya solution.
You would have one set of maps for wrinkled and one for normal and then blend between them with the composite map (not composite material). The Composite Map allows you to create "layers" similar to photoshop and blend their opacity. It also has several different methods for blending like multiply, overlay ect...
There are a lot of ways to wire the opacity of the composite map(s) to some other parameter or object using, wire parameters, reaction manager or straight up animating the values. It's up to you how you want to drive the whole thing. Use control object, morphers, bone angles there are a lot of ways to do it.