Hey polycount, these are some hand painted World of Warcraft fan assets that I created in 2012 and never posted. I found them recently and decided to share:
Working on a stylized fan art of Samus from Metroid. Drew my version of her and took reference from different suits in the series. I wanted to make a heavy looking Samus; almost like she can shoulder slam her way out of things! Anyways, Critiques are welcome!
I did a very small stylized scene showcasing my fan art for RC, hope you like it ! If you want to see the real time preview, it is at my Artstation page, check it out here : https://www.artstation.com/artwork/1nJav3
Special LARGE FAT expense account for this show. (Was there any doubt for what this is?) This is for all you Special effects junkies out there. They pour millions into the production and get great results. http://www.vfxsoup.com/modules.php?name=News&file=article&sid=17
Browsing through the top holiday sellers on the Steam home page and I see that Torchlight is right up there at #7 with the other huge games and dev packs. My girlfriend and I are loving the game so far :) Edit: #1 now! Awesome!
Done with this fan art of Sam, a character from the amazing comic book Death Vigil by Stjepan Šejić. If you don't know the comic do yourself a favour and read it! It's awesome! Check out more pictures here : https://www.artstation.com/artwork/oAJmQW
Was hoping that after such a long wait the cryengine freeSDK would be ready fer prime time. After such a bug ridden retreat and depression... Feb release UDK puts a wide smile back on my face... Alot that is frustrating with UDK but at this rate and commitment, Epic development is one of my favorite reasons to be alive in…
Currently working on a character sculpt of Bellatrix Lestrange from Harry Potter for my portfolio. This is my first likeness sculpt in a very long time, I am using Helen Bonham Carter the actress for Bellatrix for my reference of the character. I recently have pivoted my focus from extremely stylized work so I would love…
Titanfall 2 Fan Art This is a piece of work I produced while studying at university. Developed in 3 months. Modeled in 3ds Max, textured within Substance Painter and rendered in Unreal. Any feedback would be awesome :smile: Render set up in Unreal Engine