Currently working on a character sculpt of Bellatrix Lestrange from Harry Potter for my portfolio. This is my first likeness sculpt in a very long time, I am using Helen Bonham Carter the actress for Bellatrix for my reference of the character. I recently have pivoted my focus from extremely stylized work so I would love feedback on my anatomy and likeness. I am planning on sculpting the fabric and using XGen to create hair for the character. I will be using ZBrush, Maya, Substance Painter, and Marmoset Tool Bag 3.
Just some of my gathered references I have and will continue to use. I have others, but these are just some of my main ones.
My block out of the body, she is a pretty short lady (only 5 ' 2 ")
Face block out, started breaking some symmetry with the big forms. Still refining the edges around the eyes, mouth, and ears. Just getting the basic big shapes in.
Replies
This should make it a bit more natural
Since I had trouble finding helpful sources for hair cards, here are some of the sources I used to kind of wrap my head around where to start (This is one of the first times I have worked on hair, I am a recent graduate and still learning a lot that I didn't get the chance learn in school):
https://marmoset.co/posts/presentation-lighting-and-hair-creation-for-a-sorceress-character/
https://airship-images.com/division-hair-breakdown/
https://www.artstation.com/artwork/geRqx